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On a Network Generalization of the Minmax Theorem

机译:关于Minmax定理的网络推广。

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We consider graphical games in which the edges are zero-sum games between the endpoints/players; the payoff of a player is the sum of the payoffs from each incident edge. Such games are arguably very broad and useful models of networked economic interactions. We give a simple reduction of such games to two-person zero-sum games; as a corollary, a mixed Nash equilibrium can be computed efficiently by solving a linear program and rounding off the results. Our results render polynomially efficient, and simplify considerably, the approach in [3].
机译:我们考虑图形游戏,其中边缘是端点/玩家之间的零和游戏;玩家的收益是每个事件边沿收益的总和。这样的游戏可以说是网络经济互动的非常广泛和有用的模型。我们将这类游戏简单地简化为两人零和游戏;因此,可以通过求解线性程序并将结果四舍五入来有效地计算混合Nash平衡。我们的结果使多项式方法有效,并且大大简化了[3]中的方法。

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