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Multi Core / Multi Thread Processing in Object Based Real Time Audio Rendering:Approaches and Solutions for an Optimization Problem

机译:基于对象的实时音频渲染中的多核/多线程处理:优化问题的方法和解决方案

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摘要

This paper presents considerations, approaches and solutions to the problem of optimization of thread distribution for multi core processing in object based real time audio rendering environments. It explains some basic problems, describes the constraints and finally suggests two approaches based on solving an optimization problem by analyzing a directed graph representing the signal processing flow. The suggested approaches can handle an arbitrary number of CPU cores and are therefore well primed for future processor developments. They are compared with respect to performance and complexity. Performance of one of these approaches is close to the theoretically possible speedup, depending on the structure of the processing graph.
机译:本文提出了基于对象的实时音频渲染环境中多核处理线程分配优化问题的考虑,方法和解决方案。它解释了一些基本问题,描述了约束条件,最后提出了两种方法,即通过分析表示信号处理流程的有向图来解决优化问题。建议的方法可以处理任意数量的CPU内核,因此非常适合将来的处理器开发。比较它们的性能和复杂性。这些方法之一的性能接近理论上可能的加速,具体取决于处理图的结构。

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