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An Approach to Interactive Media System for Mobile Devices

机译:一种用于移动设备的交互式媒体系统的方法

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摘要

The interactive system which interacts human with computer has been recognized as one direction of computer development for a long time. For example, in cinema, a person gets information he wants or plays the media data while moving by using a mobile device. As the development of this system, we designed and implemented the system interacts with users in a small terminal. Our study has three categories. The first category is the development of new interactive media markup language (IML) for the writing interactive media data. The second category is the IML translator which translates IML into the best form to be played on mobile device. And the third category is the IM player, which plays the transferred media data and interacts with user. IML was designed for controlling vector graphics and general media objects in detail and supporting synchronization. Also, it was designed to be operated in small mobile device as well as desktop PC or set-top box which has high CPU performance. The player, implemented finally, is operated on PDA (HP iPAQ) and plays the multimedia data consist of vector graphics (OpenGL), H.264 and AAC etc. according to the choice of user. This system can be used in the ways of interactive cinema and interactive game, and can substitute new interactive web services for existing web services.
机译:长期以来,将人与计算机交互的交互系统已被视为计算机发展的一个方向。例如,在电影院中,人们在使用移动设备移动的同时获取他想要的信息或播放媒体数据。随着该系统的发展,我们设计并实现了该系统在小型终端中与用户交互。我们的研究分为三类。第一类是用于编写交互式媒体数据的新交互式媒体标记语言(IML)的开发。第二类是IML转换器,它将IML转换为可在移动设备上播放的最佳形式。第三类是IM播放器,它播放传输的媒体数据并与用户进行交互。 IML旨在详细控制矢量图形和通用媒体对象并支持同步。此外,它还设计用于在小型移动设备以及具有高性能CPU的台式PC或机顶盒中运行。最后实现的播放器可在PDA(HP iPAQ)上进行操作,并根据用户的选择播放由矢量图形(OpenGL),H.264和AAC等组成的多媒体数据。该系统可以以交互式电影和交互式游戏的方式使用,并且可以将新的交互式Web服务替换为现有的Web服务。

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