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THE Y-PRIZE COMPETITION: AN INVERTED X-PRIZE COMPETITION FOR COMMERCIALIZING UNIVERSITY RESEARCH

机译:Y奖竞争:商业大学研究的X奖竞争

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We have seen an increase in engineering competitions for high school and collegiate students ranging from concrete canoes to human powered vehicles, FIRST Robotics to iGem, and hackathons to business plan competitions. Each of these efforts challenges students to develop new ideas, methodologies, technologies, and designs to solve problems. Indeed, on a larger scale, X-Prize competitions foster innovation by getting top inventors to compete against one another to create solution methodologies in specific problem domains (e.g., automotive, space, or genomics). We have developed the Y-Prize competition that flips the X-Prize structure by challenging students to innovate in the problem space instead of the solution space. In the problem space, students compete to develop the best applications for technological solutions that have been developed in university research laboratories. The three goals of the Y-Prize competition are: a) Expose a wide range of students in and outside engineering to emerging technology and to shine the spotlight on the opportunities in research labs on campus; b) Educate university students on the challenges inherent with technology transfer in research laboratories and engage them in technological innovation; and c) Develop and evaluate a new methodology for innovation based on cutting-edge university research which dramatically increases the number of students engaged in technology transfer.
机译:从混凝土独木舟到人力车,从FIRST Robotics到iGem,从黑客松到商业计划竞赛,高中和大学学生的工程竞赛越来越多。这些努力中的每一项挑战都要求学生开发新的思想,方法论,技术和设计以解决问题。实际上,在更大范围内,X-Prize竞赛通过让顶尖发明家相互竞争以在特定问题领域(例如,汽车,太空或基因组学)创建解决方案方法,从而促进了创新。我们开发了Y-Prize竞赛,通过挑战学生在问题空间而非解决方案空间的创新来颠覆X-Prize结构。在问题空间中,学生争夺开发大学研究实验室开发的技术解决方案的最佳应用程序。 Y-Prize竞赛的三个目标是:a)让广泛的工程学和外部工程学的学生接触新兴技术,并聚焦校园研究实验室的机会; b)在研究实验室中教育大学生关于技术转让所固有的挑战,并使他们参与技术创新; c)根据大学的前沿研究开发和评估新的创新方法,从而大大增加了从事技术转让的学生人数。

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