首页> 外文会议>ASME international design engineering technical conferences and computers and information in engineering conference 2008 >USING HYBRID HEURISTIC EVALUATION METHOD TO UNCOVER THE CONCEPTUAL DESIGN TASKS SUPPORTED BY A HOLOGRAPHIC DISPLAY BASED TRULY 3D VIRTUAL DESIGN ENVIRONMENT
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USING HYBRID HEURISTIC EVALUATION METHOD TO UNCOVER THE CONCEPTUAL DESIGN TASKS SUPPORTED BY A HOLOGRAPHIC DISPLAY BASED TRULY 3D VIRTUAL DESIGN ENVIRONMENT

机译:使用混合启发式评估方法来了解基于全息显示的真正3D虚拟设计环境所支持的概念设计任务

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摘要

In the research reported in this paper, we investigated if a holographic display based truly 3D virtual design environment can effectively support 3D conceptual design. In this investigation, we applied heuristic evaluation method (Nielsen and Mack, 1994), but with some differences. We first conducted a literature study and compiled a comprehensive list of conceptual design tasks. We then asked selected experts to evaluate the experimental system and to indicate which conceptual design tasks can be supported. The experimental 3D design support environment consisted of a holographic display as a primary visualization device. In this experimental system, visual representation of information is presented aerially by using the holographic display, and viewers can interact with the displayed images by using the traditional input devices such as mouse and keyboard. The study established that this system can support only a handful of conceptual design tasks, in particular those requiring passive visualization such as review of the ergonomics of the product and aesthetics review. Other conceptual design tasks can be supported either partially or are not supported at all. This can be attributed in part to the shortcomings of the display, which include, for instance, poor resolution, inability of viewers to experience stereoscopic view all around the virtual object, lack of mechanism for enabling direct interaction between the viewer and the displayed virtual object, and lack of proper input mechanisms and user interfaces.
机译:在本文报道的研究中,我们调查了基于全息显示的真正3D虚拟设计环境是否可以有效地支持3D概念设计。在这项调查中,我们采用了启发式评估方法(Nielsen和Mack,1994),但存在一些差异。我们首先进行了文献研究,并编制了概念设计任务的完整列表。然后,我们要求选定的专家评估实验系统,并指出可以支持哪些概念设计任务。实验性3D设计支持环境由作为主要可视化设备的全息显示器组成。在该实验系统中,通过使用全息显示器空中呈现信息的视觉表示,并且观看者可以通过使用传统的输入设备(例如鼠标和键盘)与显示的图像进行交互。研究表明,该系统只能支持少数概念设计任务,特别是那些需要被动可视化的任务,例如产品的人体工程学审查和美学审查。其他概念设计任务可以部分支持或完全不支持。这可以部分归因于显示器的缺点,例如包括分辨率差,观看者无法在虚拟对象周围体验立体视图,缺乏使观看者与所显示的虚拟对象之间直接交互的机制等缺点。 ,并且缺乏适当的输入机制和用户界面。

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