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AN EFFECTIVE TRAJECTORY SEGMENTATION AND PROCESSING METHOD FOR HAND MOTION BASED SHAPE CONCEPTUALIZATION

机译:基于手的形状概念的有效轨迹分割与处理方法

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Efficient support of conceptual design requires dedicated computer-based systems that feature new kinds of interaction and visualization techniques. As input means for this kind of systems, various modalities have been considered. Hand motions have been found to be especially efficient at describing shapes and expressing shape related operations directly in the 3D space. Therefore a formal hand motion language (HML) has earlier been developed by the authors. Computer interpretation of HML is however challenging not only because of the technological complexity of the problem, but also because of the need for real-time computation. Our hypothesis has been that the HML interpretation problem can be reduced to motion detection, trajectory segmentation, hand posture recognition, and command mapping sub-problems. The objective of trajectory segmentation is to find the non-transient parts of the hand motion that can be mapped to the words of HML. In this paper we propose a method which combines trajectory segmentation and hand posture recognition. Based on the postural information that is conveyed by the individual frames of the recorded motion, the beginning and the end of the meaningful segments are identified. In addition, the spatial and geometric information related to the formal HML words is also gathered. These pieces of information are combined in order to reconstruct and visualize the control commands in the shape conceptualization system. The current results shows that the necessary computer algorithms are fast enough and do not impose restrictions on the process of hand motion interpretation. Future research will concentrate on the integration of hand motion detection and reconstruction with visualization and manipulation of shape concepts in a fully volumetric imaging environment.
机译:有效的概念设计支持需要专用的基于计算机的系统,这些系统具有新型的交互和可视化技术。作为这种系统的输入手段,已经考虑了各种形式。已经发现,在描述形状和直接在3D空间中表达与形状相关的操作方面,手势特别有效。因此,作者较早地开发了正式的手势语言(HML)。但是,HML的计算机解释不仅具有问题的技术复杂性,而且还因为需要实时计算,因此具有挑战性。我们的假设是HML解释问题可以简化为运动检测,轨迹分割,手势识别和命令映射子问题。轨迹分割的目的是找到可以映射到HML单词的手部运动的非瞬态部分。在本文中,我们提出了一种结合轨迹分割和手势识别的方法。基于所记录的运动的各个帧所传达的姿势信息,可以识别有意义的片段的开始和结束。此外,还收集了与正式HML单词相关的空间和几何信息。这些信息组合在一起,以便在形状概念化系统中重建和可视化控制命令。当前的结果表明,必要的计算机算法足够快,并且不会对手势解释过程施加任何限制。未来的研究将集中于在完整的体积成像环境中将手部运动检测和重建与形状概念的可视化和操纵相集成。

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