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Producing Realistic Building Texture Using Video Mosaic

机译:使用视频马赛克生成逼真的建筑物纹理

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摘要

For realistic building modeling, texture mapping via video sequences is an effective approach. The objective of this study is to semi-automatically produce photo-realistic texture images of building models using video sequences. The textures are generated using mosaic of frames extracted from video sequences and with 40% to 60% of overlaps. The overlapped video frames are merged together based on interest points identified from intersected line features of video images. These interest points are then matched to each other and used to register the images for mosaicing. The generated texture mosaic can then be mapped onto building models.
机译:对于逼真的建筑建模,通过视频序列进行纹理映射是一种有效的方法。这项研究的目的是使用视频序列半自动生成建筑模型的逼真的纹理图像。使用从视频序列中提取的帧的马赛克以及40%至60%的重叠来生成纹理。基于从视频图像的相交线特征中识别出的兴趣点,将重叠的视频帧合并在一起。然后将这些兴趣点彼此匹配,并用于注册要镶嵌的图像。然后可以将生成的纹理镶嵌图映射到建筑模型上。

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