首页> 外文会议>Asian Conference on Computer Vision(ACCV 2006) pt.2; 20060113-16; Hyderabad(IN) >An Efficient Approach for Multi-view Face Animation Based on Quasi 3D Model
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An Efficient Approach for Multi-view Face Animation Based on Quasi 3D Model

机译:基于准3D模型的高效多视角人脸动画方法

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Multi-view face animation is widely required in various applications nowadays, but most of existing relative techniques have burdensome computational load in data registration, model construction and animation. Addressing those problems, this paper proposes an efficient approach via employing quasi 3D model, which is the fusion of a 3D geometry model with 2D facial textures. 3D Point Distribute Model (PDM) serves to model geometrical deformation in the shape model. By preserving depth information, the proposed approach is convenient to manipulate pose variation and deal with new-coming subjects. By taking advantages of image-based techniques, data collection is facile and the number of our 3D model vertices is reduced to less than one hundred, while animated faces still keep expressive by incorporating with partial Expression Ratio Image (ERI). The primary experiments demonstrate that our approach efficiently achieved individual animated face among viewpoint range of [-60, 60] based on only 2 input facial images.
机译:当今,在各种应用中广泛需要多视图面部动画,但是大多数现有的相关技术在数据注册,模型构建和动画中都具有繁重的计算负担。针对这些问题,本文提出了一种通过采用准3D模型的有效方法,该方法是将3D几何模型与2D面部纹理融合在一起。 3D点分布模型(PDM)用于对形状模型中的几何变形进行建模。通过保留深度信息,该方法可方便地处理姿势变化并处理新出现的主题。通过利用基于图像的技术的优势,数据收集变得容易,并且我们的3D模型顶点的数量减少到少于一百个,而动画面部仍然可以通过与部分表达比率图像(ERI)合并来保持表现力。初步实验表明,我们的方法仅基于2个输入的面部图像即可有效地获得[-60、60]视点范围内的单个动画脸。

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