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Equipment Battle Simulation Based on Complex System Theory

机译:基于复杂系统理论的装备作战仿真

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摘要

According to the requirements of the modern battle simulation, guided by Meta-synthesis and CAS theory, this paper grasps essences of battle system from macrocosm level and make sure simulation aim; and uses Agent-oriented modeling and simulation (AOMS) methods to combine the human effects and the equipments capabilities into Battle Agent considered as basic and functional unit of battle system, which unifies man-in-loop emulator, Semi-Automated Forces and Automated Forces into Battle Agent; then integrates all of the battle agents into a whole system organized by their relationships to evaluate the effectiveness. This paper provides hierarchic rank system framework for aggregation, designs hybrid structure model for computer generating, adapts mixed mechanism including messages and blackboard to interact, and uses HLA as a distributed integration framework. Base on these, we establish a distributed battle simulation system of Battle Agents which communicate with RTI.
机译:根据现代作战模拟的要求,以元合成和CAS理论为指导,从宏观层面把握作战系统的本质,确定模拟目标;并使用面向代理的建模和仿真(AOMS)方法将人的作用和设备功能组合到被视为战斗系统基本和功能单元的战斗代理中,从而将人在环仿真器,半自动部队和自动部队统一起来进入战斗特工;然后将所有战斗人员整合到由他们的关系组成的整个系统中,以评估其有效性。本文提供了用于聚合的层次等级系统框架,设计了用于计算机生成的混合结构模型,使包含消息和黑板的混合机制进行交互,并使用HLA作为分布式集成框架。在此基础上,我们建立了与RTI进行通信的Battle Agent的分布式作战模拟系统。

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