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A Fuzzy Rule-Based Approach to Design Game Rules in a Mission Planning and Evaluation System

机译:一种基于模糊规则的任务规划与评估系统游戏规则设计方法

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Simulations and wargames offer powerful representations to model the mechanics and psychology of military operations that are inherently complex. They offer mechanisms to predict and assess the effectiveness of the mission plans and operations in achieving the military objectives. In this paper, we present a new approach to design the games rules of wargames using fuzzy rule bases, for quantitatively evaluating the effectiveness of air tasking missions. We determine the comparative damage relative to intended damage for a target, taking into account the effects of operational characteristics to compute possibilistic damage to the target as opposed to the probability of damage to the target. The cookie-cutter method to compute the damage is modeled as a fuzzy variable. Effectiveness of the mission is obtained by comparing the damage to targets with the cost and significance of the target in meeting the mission objectives. Damage assessment computation to targets using fuzzy rule bases gave more realistic results when used in field training and deployment of the system.
机译:模拟和战争游戏提供了强大的表示形式,可以对本质上复杂的军事行动的力学和心理进行建模。它们提供了预测和评估任务计划和行动在实现军事目标方面的有效性的机制。在本文中,我们提出了一种使用模糊规则库设计战争游戏游戏规则的新方法,用于定量评估空中任务任务的有效性。考虑到操作特征的影响,计算目标对目标的可能损害,而不是对目标造成损害的可能性,我们确定了相对于目标预期损害的比较损害。用于计算损害的小甜饼切割方法被建模为模糊变量。通过将对目标的伤害与目标在实现任务目标中的成本和重要性进行比较,可以得出任务的有效性。当用于野外训练和系统部署时,使用模糊规则库对目标进行的伤害评估计算会给出更实际的结果。

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