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SIMULATION METHODS FOR FORMABLE CRUST SKINS OF DIGITAL CLAY HUMAN-COMPUTER INTERFACE DEVICES

机译:数字黏土人机界面装置可变形结壳的模拟方法

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摘要

Digital clay represents a new type of 3-D human-computer interface device that enables tactile and haptic interactions. The digital clay surface is computer controlled and can be commanded to acquire a wide variety of desired shapes, or be deformed by the user in a manner similar to that of real clay. In this paper, we present one digital clay architecture that utilizes a "formable crust" surface and a set of actuators that can deform the crust according to user manipulations or under computer control. The crust behavior is based on an array of spherical joints. Rather than manufacturing a crust with spherical joints, we propose a crust design with arrays of unit cells that have links and compliant revolute joints that is based on spherical geometry. A series of formable crust models is presented that capture the behavior of the crust when the user is actively forming shapes. Algorithms are presented for computing resultant crust shapes. Simulation results are presented and analyzed. All algorithms have computational complexity that scales with the cube of the number of unit cells in the crust. It is shown that real-time response of a formable crust digital clay device is possible, if simplified models are utilized.
机译:数字黏土代表了一种新型的3D人机界面设备,可实现触觉和触觉交互。数字粘土表面是计算机控制的,可以命令获取各种各样的所需形状,或者由用户以类似于真实粘土的方式变形。在本文中,我们介绍了一种数字黏土体系结构,该体系结构利用了“可成形的外壳”表面和一组根据用户的操作或在计算机控制下可使外壳变形的执行器。结壳行为基于一系列球形接头。与其制造具有球形接头的外壳,不如提出一种具有单元单元阵列的外壳设计,这些单元单元具有链接和基于球形几何形状的顺应性旋转接头。提出了一系列可成形的外壳模型,这些模型捕获了用户积极地形成形状时外壳的行为。提出了用于计算最终结壳形状的算法。给出并分析了仿真结果。所有算法的计算复杂度都与地壳中晶胞数量的立方成正比。结果表明,如果使用简化模型,则可成形地壳数字黏土设备的实时响应是可能的。

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