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Modeling Contact Friction and Joint Friction in Dynamic Robotic Simulation Using the Principle of Maximum Dissipation

机译:基于最大耗散原理的动态机器人仿真中的接触摩擦和关节摩擦建模

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We present a unified treatment for modeling Coulomb and viscous friction within multi-rigid body simulation using the principle of maximum dissipation. This principle is used to build two different methods—an event-driven impulse-based method and a time stepping method—for modeling contact. The same principle is used to effect joint friction in articulated mechanisms. Experiments show that the contact models are able to be solved faster and more robustly than alternative models. Experiments on the joint friction model show that it is as accurate as a standard model while permitting much larger simulation step sizes to be employed.
机译:我们提出了一种使用最大耗散原理在多刚体模拟中对库仑和粘滞摩擦建模的统一方法。该原理用于构建两种不同的方法(基于事件驱动的基于脉冲的方法和时间步进方法)来对接触进行建模。在铰接机构中,使用相同的原理来实现关节摩擦。实验表明,与替代模型相比,接触模型能够更快,更可靠地求解。关节摩擦模型的实验表明,它与标准模型一样精确,同时允许使用更大的仿真步长。

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