首页> 外文会议>AES international conference on immersive and interactive audio >Interactive real-time implementations of Higher Order Ambisonics to binaural rendering using VISR
【24h】

Interactive real-time implementations of Higher Order Ambisonics to binaural rendering using VISR

机译:使用VISR将高阶Ambisonics交互式实时实现到双耳渲染

获取原文
获取外文期刊封面目录资料

摘要

This work presents the implementation and experimental validation of an interactive binaural rcndcrcr that uses spherical microphone array recordings. The plane wave density function is used to represent the sound field. One implementation using a complete head-related transfer function dataset and one using a spatially re-sampled set are considered. System's performance is measured based on interaural time and level differences. Static performance validation is given by comparison to an established database. For the dynamic case, a real-time implementation using a head tracker is done. Good agreement is seen for interaural time differences. Significant errors for interaural level differences arc found above the spatial aliasing frequency. The spatially re-sampled set implementation improves high-frequency content without affecting interaural time and level differences.
机译:这项工作介绍了使用球形麦克风阵列录音的交互式双耳rcndcrcr的实现和实验验证。平面波密度函数用于表示声场。考虑一种使用完整的与头部相关的传递函数数据集的实现方式,以及一种使用空间重新采样集的实现方式。系统的性能是根据耳间时间和水平差异来衡量的。通过与已建立的数据库进行比较来进行静态性能验证。对于动态情况,完成了使用头部跟踪器的实时实现。听觉间的时差一致。在空间混叠频率之上发现了耳间水平差异的重大误差。在空间上重新采样的设置实现可改善高频内容,而不会影响耳间时间和电平差异。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号