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Perceptual Evaluation of Variable-Orientation Binaural Room Impulse Response Rendering

机译:定向性双耳室冲激反应的感知评价

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In the current effort to improve sound for virtual auditory environments with the upcoming affordable head mounted display solutions, realism and audio quality in head-tracked binaural rendering is again becoming important. While rendering based on static artificial-head measurements achieve high audio quality and externalization, the realism lacks interactivity with changes of the head orientation. Motion-tracked binaural (MTB) has been presented as a head-tracked rendering algorithm for recordings made with circular arrays on rigid spheres. In this contribution, we investigate the algorithm proposed for MTB rendering and adopt it for variable-orientation rendering using binaural room impulse responses (BRIR) measured for multiple, discrete orientations of an artificial head. The experiment in particular investigates the perceptual implications of the angular resolution of the multi-orientation BRIR sets and the time/frequency-resolution of the algorithm.
机译:在当前的努力中,通过即将推出的可负担得起的头戴式显示解决方案来改善虚拟听觉环境的声音,头部跟踪双耳渲染中的真实感和音频质量再次变得重要。尽管基于静态人工头测量的渲染实现了较高的音频质量和外部性,但真实感缺乏与头方向变化的交互性。运动跟踪双耳(MTB)已作为一种头跟踪渲染算法提出,用于在刚性球体上用圆形阵列制作的记录。在此贡献中,我们研究了为MTB渲染提出的算法,并使用双耳房脉冲响应(BRIR)对人造头的多个离散方向进行测量,将其用于可变方向渲染。该实验特别研究了多方位BRIR集的角度分辨率和算法的时间/频率分辨率的感知含义。

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