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Serial and Parallel Transmission Models for Multi-source Streaming of Multimedia Objects

机译:多媒体对象多源流的串行和并行传输模型

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In peer-to-peer (P2P) overlay networks, source peers holding multimedia objects can transmit the multimedia objects to receiver peers. In this paper, we discuss parallel types of multi-source streaming (MSS) models where a receiver peer can receive primitive objects of a multimedia object from multiple source peers which can support enough. A multimedia object is realized in a sequence of primitive objects which are units of transmission at the P2P overlay layer. The receiver peer is required to receive primitive objects of the multimedia object with enough QoS, e.g. no primitive object loss. Multiple source peers in parallel send primitive objects to the receiver peer. In this paper, each primitive object is delivered to the receiver peer so that time to buffer the primitive object is reduced. In addition, primitive objects are duplicated by sending parity objects of the primitive objects. Here, the receiver peer can deliver every primitive object even if some primitive object is lost. We evaluate the model in terms of buffering time and delivery continuity in presence of network fault.
机译:在对等(P2P)覆盖网络中,持有多媒体对象的源对等体可以将多媒体对象传输到接收方对等体。在本文中,我们讨论了并行类型的多源流传输(MSS)模型,其中接收方对等方可以从可以提供足够支持的多个源对等方接收多媒体对象的原始对象。多媒体对象以原始对象的序列实现,原始对象是P2P覆盖层的传输单位。要求接收方对等方以足够的QoS接收多媒体对象的原始对象,例如QoS。没有原始对象丢失。多个并行的源对等体将原始对象发送到接收方对等体。在本文中,将每个原始对象传递给接收方对等方,从而减少了缓冲原始对象的时间。另外,通过发送原始对象的奇偶校验对象来复制原始对象。在这里,即使某些原始对象丢失,接收方对等方也可以传递每个原始对象。在存在网络故障的情况下,我们根据缓冲时间和传递连续性来评估模型。

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