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Bee Behaviour in Multi-agent Systems(A Bee Foraging Algorithm)

机译:多主体系统中的蜜蜂行为(一种蜜蜂觅食算法)

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In this paper we present a new, non-pheromone-based algorithm inspired by the behaviour of bees. The algorithm combines both recruitment and navigation strategies. We investigate whether this new algorithm outperforms pheromone-based algorithms, inspired by the behaviour of ants, in the task of foraging. From our experiments, we conclude that (i) the bee-inspired algorithm is significantly more efficient when finding and collecting food, i.e., it uses fewer iterations to complete the task; (ii) the bee-inspired algorithm is more scalable, i.e., it requires less computation time to complete the task, even though in small worlds, the ant-inspired algorithm is faster on a time-per-iteration measure; and finally, (iii) our current bee-inspired algorithm is less adaptive than ant-inspired algorithms.
机译:在本文中,我们提出了一种新的基于非信息素的算法,该算法受蜜蜂的行为启发。该算法结合了招募和导航策略。我们调查这种新算法是否在觅食任务中胜过基于蚂蚁行为的基于信息素的算法。根据我们的实验,我们得出结论:(i)受蜜蜂启发的算法在查找和收集食物时效率显着提高,即,它使用较少的迭代次数来完成任务; (ii)受蜜蜂启发的算法具有更高的可扩展性,即完成小任务所需的计算时间更少,即使在小世界中,基于每次迭代的时间,受蚂蚁启发的算法速度也更快;最后,(iii)我们当前的蜜蜂启发算法比蚂蚁启发算法适应性差。

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