首页> 外文会议>ACM international conference on image and video retrieval 2010 >A Software Pipeline for 3D Animation Generation using Mocap Data and Commercial Shape Models
【24h】

A Software Pipeline for 3D Animation Generation using Mocap Data and Commercial Shape Models

机译:使用Mocap数据和商业形状模型生成3D动画的软件管道

获取原文
获取原文并翻译 | 示例

摘要

We propose a software pipeline to generate 3D animations by using the motion capture (mocap) data and human shape models. The proposed pipeline integrates two animation software tools, Maya and MotionBuilder in one flow. Specifically, we address the issue of skeleton incompatibility among the mocap data, shape models, and animation software. Our objective is to generate both realistic and accurate motion-specific animation sequences. Our method is tested by three mocap data sets of various motion types and five commercial human shape models, and it demonstrates better visual realisticness and kinematic accuracy when compared with three other animation generation methods.
机译:我们建议使用软件流水线,以使用运动捕捉(mocap)数据和人体形状模型来生成3D动画。拟议中的管道在一个流程中集成了两个动画软件工具Maya和MotionBuilder。具体来说,我们解决了Mocap数据,形状模型和动画软件之间骨骼不兼容的问题。我们的目标是生成逼真的和精确的运动特定动画序列。我们的方法是通过三种不同运动类型的mocap数据集和五种商业人类形状模型进行测试的,与其他三种动画生成方法相比,它具有更好的视觉逼真度和运动学准确性。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号