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A Hybrid Edge and Region Quadtree

机译:混合边缘和区域四叉树

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摘要

The choice of spatial data structure has implications in terms of accuracy and precision but also in terms of a data storage and retrieval efficiency. The most common structures fall into one of two categories, either encoding the boundary (exterior) of an object using a vector representation or the interior, using pixels or tiles. This paper describes a quadtree variatn used to encode regional data which contains explicit edge information, and hence is readily available for use in certain GIS operations. The advantages and disadvantages of this new quadtree are examined, both in terms of algorithm performance and storage requirements. The quadtree has some interesting properties which are desiable for certain GIS operations, specifically those reliant on edge data such as dilation (buffering) and perimeter extraction. Additionally, a boundary-based representation of the quadtree can be extracted straightforwardly for use in vector-based representation of the quadtree can be extracted straightforwardly for use in vector-based algorithms. The structure, properties and algorithms relating to this new quadtree are presented.
机译:空间数据结构的选择在准确性和精确度方面都有影响,在数据存储和检索效率方面也有影响。最常见的结构属于以下两类之一:使用矢量表示对对象的边界(外部)进行编码,或者使用像素或图块对内部进行编码。本文介绍了一种四叉树变量,用于对包含显式边缘信息的区域数据进行编码,因此很容易在某些GIS操作中使用。从算法性能和存储要求两方面,研究了这种新四叉树的优缺点。四叉树具有一些有趣的属性,对于某些GIS操作,尤其是那些依赖于边缘数据(例如膨胀(缓冲)和周边提取)的操作,是很有用的。另外,可以直接提取四叉树的基于边界的表示以用于基于矢量的四叉树表示,可以直接提取以用于基于矢量的算法。介绍了与此新的四叉树有关的结构,属性和算法。

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