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Eye-Catcher : Real-time 2D/3D Mixed Contents Display System

机译:引人注目:实时2D / 3D混合内容显示系统

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摘要

In this paper, we propose a practical method for displaying 2D/True3D mixed contents in real-time. Many companies released their 3D display recently, but the costs of producing True3D contents are still very expensive. Since there are already a lot of 2D contents in the world and it is more effective to mix True3D objects into the 2D contents than making True3D contents directly, people became interested in mixing 2D/True3D contents. Moreover, real-time 2D/True3D mixing is helpful for 3D displays because the scenario of the contents can be easily changed on playback-time by adjusting the 3D effects and the motion of the True3D object interactively. In our system, True3D objects are rendered into multiple view-point images, which are composed with 2D contents by using depth information, and then they are multiplexed with pre-generated view masks. All the processes are performed on a graphics processor. We were still able to play a 2D/True3D mixed contents with Full HD resolution in real-time using a normal graphics processor.
机译:在本文中,我们提出了一种实时显示2D / True3D混合内容的实用方法。许多公司最近发布了3D显示器,但是制作True3D内容的成本仍然非常昂贵。由于世界上已经有很多2D内容,并且将True3D对象混合到2D内容中比直接制作True3D内容更有效,因此人们开始对混合2D / True3D内容产生兴趣。此外,实时2D / True3D混合对于3D显示很有帮助,因为通过交互调整3D效果和True3D对象的运动,可以轻松地在回放时更改内容的场景。在我们的系统中,将True3D对象渲染为多个视点图像,这些图像通过使用深度信息由2D内容组成,然后将它们与预生成的视图蒙版复用。所有过程都在图形处理器上执行。我们仍然能够使用普通的图形处理器实时播放全高清分辨率的2D / True3D混合内容。

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