首页> 中文期刊> 《指挥控制与仿真》 >基于Unity3D的海战场三维态势实时显示系统设计与实现

基于Unity3D的海战场三维态势实时显示系统设计与实现

     

摘要

提出一个基于Unity3D引擎的实时海战场三维态势显示系统的设计方案.首先,简要分析了基于Unity3D引擎显示系统的特点与优势,详细阐述了利用Unity3D构建显示系统的方法;然后,分别对数据库连接优化、定时驱动以及姿态调整等关键技术进行了详细的分析;最后,搭建系统实例并进行测试.经测试结果表明,该系统能较好地完成实时三维态势显示的目的.%This paper presents a design scheme based on Unity3D engine for real-time maritime battlefield 3D situation dis-play system. First of all,the paper briefly analyzes the features and advantages of display system based on Unity3D engine, elaborates the method of building a display system with Unity3D,and then analyzes the key technologies of optimization of da-tabase connection,timing driving and attitude adjustment in detail. At last,an example system is build and tested. The test results show that the system can achieve the purpose of real-time display of three-dimensional situation.

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