首页> 外文会议>6th Nordic conference on human-computer interaction 2010 >Experiments in the Wild: Public Evaluation of Off-Screen Visualizations in the Android Market
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Experiments in the Wild: Public Evaluation of Off-Screen Visualizations in the Android Market

机译:野外实验:Android市场中屏幕外可视化的公开评估

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Since the introduction of application stores for mobile devices there has been an increasing interest to use this distribution platform to collect user feedback. Mobile application stores can make research prototypes widely available and enable to conduct user studies "in the wild" with participants from all over the world. Previous work published research prototypes to collect qualitative feedback or to collect quantitative attributes of specific prototypes. In this paper we explore how to conduct a study that focuses on a specific task and tries to isolate cause and effect much like controlled experiments in the lab. We compare three visualization techniques for off-screen objects by publishing a game in the Android Market. E.g. we show that the performance of the visualization techniques depends on the number of objects. Using a more realistic task and feedback from a hundred times more participants than previous studies lead to much higher external validity. We conclude that public experiments are a viable tool to complement or replace lab studies.
机译:自从引入用于移动设备的应用程序商店以来,使用该分发平台收集用户反馈的兴趣日益浓厚。移动应用程序商店可以使研究原型广泛可用,并可以与来自世界各地的参与者“在野外”进行用户研究。先前的工作发表了研究原型,以收集定性反馈或收集特定原型的定量属性。在本文中,我们探索了如何进行针对特定任务的研究,并试图像实验室中的受控实验那样隔离因果关系。通过在Android电子市场中发布游戏,我们比较了三种针对屏幕外对象的可视化技术。例如。我们证明了可视化技术的性能取决于对象的数量。使用更现实的任务和比以前的研究多一百倍的参与者的反馈会导致更高的外部有效性。我们得出结论,公共实验是补充或替代实验室研究的可行工具。

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