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Games for CS Education: Computer-Supported Collaborative Learning and Multiplayer Games

机译:CS教育游戏:计算机支持的协作学习和多人游戏

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摘要

Today's Millennial students have changing preferences for education and work environments that negatively affect their enrollment and retention rates into university computer science programs. To better suit these preferences, and to improve CS educational techniques, teaching methods and tools outside of the traditional lecture sessions and textbooks must be explored and implemented. Currently, both serious games and collaborative classroom work, including pair programming, are the focus of studies meant to do just this. The proposed work deals with both serious games and student collaboration research, positing that educational game: with collaborative elements (multiplayer games) will take advantage of the benefits offered by each of these areas, resulting in an educational game that demonstrates increased learning gains and student engagement above that of individual learning game experiences. Collaborative educational games and software also have the potential to solve many of the problems that collaborative work may pose to course instructors in terms of helping to regulate and evaluate student performance.
机译:当今的千禧一代学生对教育和工作环境的偏好有所变化,这会对他们的大学计算机科学课程的入学率和保留率产生负面影响。为了更好地适应这些偏爱,并改善CS教学技术,必须探索和实施传统讲座和教科书以外的教学方法和工具。当前,严肃的游戏和协作课堂工作(包括结对编程)都是旨在实现这一目标的研究重点。拟议的工作既涉及严肃的游戏,也涉及学生的合作研究,认为教育游戏:具有协作元素(多人游戏)将利用这些领域中每个领域带来的好处,从而产生一种教育游戏,展示出学习收益和学生的增长参与度高于个人学习游戏体验。协作式教育游戏和软件还具有解决协作式作业可能对课程讲师带来的许多问题的潜力,帮助管理和评估学生的表现。

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