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Mining Game Statistics from Web Services: A World of Warcraft Armory case study

机译:从Web服务中挖掘游戏统计信息:《魔兽世界》军械库案例研究

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摘要

Collecting large sets of quantitative video game play data can take many months or years. This delays the progress of interpreting data and drawing interesting conclusions. Mining game data from publicly accessible web services allows us to quickly retrieve quantitative results. This will allow the pace of quantitative research in video games to increase, as well as provide pointers towards maximizing the efficiency of future qualitative study.
机译:收集大量的定量视频游戏数据可能要花费数月或数年。这延迟了解释数据和得出有趣结论的进度。从可公开访问的Web服务中挖掘游戏数据可以使我们快速检索定量结果。这将使视频游戏中定量研究的步伐加快,并为最大程度提高未来定性研究的效率提供了指示。

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