首页> 外文会议>5th ACM SIGGRAPH symposium on video games 2010 >Correlation between Heart Rate, Electrodermal Activity and Player Experience in First-Person Shooter Games
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Correlation between Heart Rate, Electrodermal Activity and Player Experience in First-Person Shooter Games

机译:第一人称射击游戏中心率,皮肤电活动与玩家体验之间的相关性

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摘要

Psychophysiological methods are becoming more popular in game research as covert and reliable measures of affective player experience, emotions, and cognition. Since player experience is not well understood, correlations between self-reports from players and psychophysiological data may provide a quantitative understanding of this experience. Measurements of electrodermal activity (EDA) and heart rate (HR) allow making inferences about player arousal (i.e., excitement) and are easy to deploy. This paper reports a case study on HR and EDA correlations with subjective gameplay experience, testing the feasibility of these measures in commercial game development contexts. Results indicate a significant correlation (p < 0.01) between psychophysiological arousal (i.e., HR, EDA) and self-reported gameplay experience. However, the covariance between psychophysiological measures and self-reports varies between the two measures. The results are consistent across three different contemporary major commercial first-person shooter (FPS) games (Prey, Doom 3, and Bioshock).
机译:心理生理方法在游戏研究中正变得越来越流行,因为它是对玩家情感体验,情感和认知的秘密和可靠衡量。由于对玩家的体验了解得不多,因此玩家的自我报告与心理生理数据之间的相关性可以提供对该体验的定量理解。皮肤电活动(EDA)和心率(HR)的测量可以推断出玩家的唤醒程度(即兴奋程度),并且易于部署。本文针对具有主观游戏经验的HR和EDA相关性进行了案例研究,测试了这些措施在商业游戏开发环境中的可行性。结果表明,心理生理唤醒(即HR,EDA)与自我报告的游戏体验之间存在显着相关性(p <0.01)。但是,心理生理指标和自我报告之间的协方差在两种指标之间有所不同。在三种不同的当代主要主要商业性第一人称射击游戏(Prey,Doom 3和Bioshock)中,结果是一致的。

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