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Image-dependent Gamut Compression and Extension

机译:图像相关色域压缩和扩展

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摘要

Gamut mapping from displayed image onto print is a current topic in cross-media color reproduction Current gamut mapping algorithm (GMA) is mostly addressed to compress the out-of-gamut colors into the inside of printer gamut. Indeed, the highly saturated CG images or electronic paintings on monitor should be compressed to make the appearance matching to print. However, the printer gamut has been much expanded with the improvements in printing media. Hence, source image doesn't always fulfill the entire device gamut, and sometimes its gamut had better to be extended for the better color renditions. Current GMAs are designed to work in 2-D lightness-chroma planes based on device-to-device (D-D) gamut relations not on image-to-device (I-D). Of course, I-D GMA is preferable than D-D and is desirable to map the colors directly and seamlessly in 3-D color space. Our approach is based on I-D and directed toward seamless real 3-D mapping. This paper proposes an advanced GMA coupling the two types of mappings, one for compression and the other for extension. The mapping results narrow from/to wide gamut are reported.
机译:从显示的图像到打印的色域映射是跨媒体颜色再现中的当前主题。当前的色域映射算法(GMA)主要用于将色域外的颜色压缩到打印机色域内部。实际上,监视器上高度饱和的CG图像或电子油画应被压缩以使外观与打印相匹配。但是,随着打印介质的改进,打印机的色域已经大大扩展。因此,源图像并不总是能满足整个设备的色域,有时最好将其色域扩展以得到更好的色彩再现。当前的GMA被设计为基于设备到设备(D-D)色域关系而不是图像到设备(I-D)的二维亮度色度平面。当然,I-D GMA比D-D更可取,并且希望在3-D颜色空间中直接且无缝地映射颜色。我们的方法基于I-D,并致力于无缝的真实3D映射。本文提出了一种先进的GMA,将两种类型的映射结合在一起,一种用于压缩,另一种用于扩展。报告了从宽色域到宽色域的映射结果。

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