首页> 外文会议>3rd International conference on fun and games 2010 >Criminal cities and enchanted forests: A user-centred assessment of the applicability of the Pervasive GameFlow model
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Criminal cities and enchanted forests: A user-centred assessment of the applicability of the Pervasive GameFlow model

机译:犯罪城市和魔法森林:以用户为中心的Pervasive GameFlow模型适用性评估

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In this paper, we reflect on the opportunities and limitations of using the Pervasive GameFlow (PGF) model for evaluating player experience in pervasive games. In particular, we critically assess its applicability to pervasive games that are not technology-based. This assessment results from a review of two pervasive outdoor group games by means of the PGF model. While the first game (i.e. The Target) involves the use of digital technology, the latter (i.e. Magic Spell) does not. In order to produce an in-depth review, we observed groups during game play and we assessed players' experiences by means of a questionnaire.
机译:在本文中,我们反思了使用普及游戏流(PGF)模型评估普及游戏中玩家体验的机会和局限性。特别是,我们会严格评估其在非基于技术的普及游戏中的适用性。该评估结果是通过使用PGF模型回顾了两个普遍的户外团体游戏而得出的。虽然第一个游戏(即目标)涉及数字技术的使用,但第二个游戏(即魔法咒语)却没有。为了进行深入的审查,我们在游戏过程中观察了小组,并通过问卷调查评估了玩家的体验。

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