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Towards Autonomous Decision Making in Multi-agent Environments Using Fuzzy Logic

机译:基于模糊逻辑的多智能体环境自主决策

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In this paper, a step-by-step procedure for designing a fuzzy decision making system for RoboCup agents is introduced and implemented. By using this mechanism agents can determine, which direction to look at. The development process and debugging of this approach are much less time consuming and very simple to follow, in comparison to other analytical hand coded implementations with complex conditions and many parameters in the code. The results show that, the methodology can be employed in many decision-making problems like the soccer agent's case and other potential fields, to decrease the development time and improve the efficiency of a decision making system. Up until now, fuzzy systems have been used rarely by any of the participating teams in the annual RoboCup competitions. This paper could serve as the first inception for the design of a RoboCup agent, which uses internal fuzzy systems for many of its decision-making tasks.
机译:本文介绍并实现了为RoboCup代理设计模糊决策系统的分步过程。通过使用这种机制,代理可以确定要看的方向。与具有复杂条件和代码中许多参数的其他分析型手工编码实现相比,此方法的开发过程和调试耗时少且易于遵循。结果表明,该方法可用于足球经纪人案等潜在决策领域的许多决策问题,从而减少了开发时间,提高了决策系统的效率。到目前为止,在每年的RoboCup比赛中,参赛团队很少使用模糊系统。本文可以作为RoboCup代理设计的第一个开端,该代理使用内部模糊系统执行许多决策任务。

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