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Cost Effective Partial Scan for Hardware Emulation

机译:具有成本效益的部分扫描,用于硬件仿真

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摘要

FPGA-based hardware emulation platform runs significantly faster than software simulation for verifying complex circuit designs. However, the controllability and observability of circuit internal signals mapped onto FPGAs are restricted due to the limited chip pins. Scan chain-based technique is effective in providing full-chip controllability and observability, at the cost of large area overhead, especially for FPGAs. Therefore, partial scan has been proposed as an alternative way to improve the controllability and observability while reducing the area cost. However, the optimized partial scan solution with the minimum number of scan flip-flops is not always found. This paper formulates the classical balanced structure partial scan procedure in one step as an integer linear programming problem, leading to the optimized partial scan solution. In addition, partially used logic resources in FPGAs are exploited to implement the extra logic required by the scan chain, to further reduce the area cost. Experimental results show that our partial scan approach can reduce the area overhead by 78.6% and 16.6% compared to the full scan and the existing partial scan approach.
机译:用于验证复杂电路设计的基于FPGA的硬件仿真平台比软件仿真的运行速度快得多。然而,由于有限的芯片引脚,映射到FPGA上的电路内部信号的可控制性和可观察性受到限制。基于扫描链的技术有效地提供了全芯片的可控制性和可观察性,但以大面积开销为代价,尤其是对于FPGA。因此,已经提出了局部扫描作为在降低面积成本的同时提高可控性和可观察性的替代方法。但是,并不总是找到具有最少数量的扫描触发器的优化局部扫描解决方案。本文一步一步地将经典的平衡结构部分扫描过程表述为整数线性规划问题,从而获得了优化的部分扫描解决方案。此外,利用FPGA中部分使用的逻辑资源来实现扫描链所需的额外逻辑,以进一步降低面积成本。实验结果表明,与全扫描和现有的部分扫描方法相比,我们的部分扫描方法可以将区域开销减少78.6%和16.6%。

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