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Comparison of Visualization Tools for Matches Analysis of a MOBA Game

机译:MOBA游戏比赛分析的可视化工具比较

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The phenomenon of eSports has been increasing over the years, including the interest in online video games, by players, coaches and analysts. One of the most popular genres of these games is the Multiplayer Online Battle Arena (MOBA) and games like League of Legend (LoL) have increased its player base and event viewership. Similarly to other sports, players and coaches analyze the games and all the games events, such as players’ movements and spatial, temporal events in which they participate, to understand how they play and to define new strategies to help them progress. This paper presents the VisuaLeague II tool that helps players and coaches to analyze LoL game data using animated maps and other visualizations; and presents a comparative study between VisuaLeague II and other two tools (LoL replay system and OP.GG) to understand if the proposed visualization techniques are adequate for analyzing player’s performance. The results suggest that players are capable of visualizing game-related data through the use of animated maps, to solve common analytic tasks and the comparison suggests that participants prefer to visualize spatio-temporal data dynamically, i.e., using animated maps or the replay system.
机译:多年来,电子竞技的现象一直在增加,包括球员,教练和分析师对在线视频游戏的兴趣。这些游戏中最流行的类型之一是多人在线战斗竞技场(MOBA),而《英雄联盟》(LoL)之类的游戏则增加了其玩家基础和事件收视率。与其他运动类似,球员和教练会分析游戏和所有游戏事件,例如玩家参与的运动和时空事件,以了解他们的比赛方式并制定新的策略来帮助他们进步。本文介绍了VisuaLeague II工具,该工具可帮助球员和教练使用动画地图和其他可视化工具分析LoL游戏数据;并在VisuaLeague II和其他两个工具(LoL重播系统和OP.GG)之间进行了比较研究,以了解所提出的可视化技术是否足以分析玩家的表现。结果表明,玩家能够通过使用动画地图来可视化与游戏相关的数据,以解决常见的分析任务,而比较结果表明参与者更喜欢动态地显示时空数据,即使用动画地图或重播系统。

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