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An Anytime Algorithm for Finding the ∈-Core in Nontransferable Utility Coalitional Games

机译:不可转移效用联盟博弈中随时找到ε-核心的算法

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摘要

We provide the first anytime algorithm for finding the e-core in a nontransferable utility coalitional game. For a given set of possible joint actions, our algorithm calculates e, the maximum utility any agent could gain by deviating from this set of actions. If e is too high, our algorithm searches for a subset of the joint actions which leads to a smaller e. Simulations show our algorithm is more efficient than an exhaustive search by up to 2 orders of magnitude.
机译:我们提供了第一种随时可用的算法,用于在不可转让的效用联盟游戏中查找电子核。对于给定的一组可能的联合行动,我们的算法将计算e,即任何代理人通过偏离这套行动可获得的最大效用。如果e太高,我们的算法将搜索导致e较小的联合动作的子集。仿真表明,与穷举搜索相比,我们的算法效率高出2个数量级。

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