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S2R: Service Trading Based Response Time Optimization in Mobile Edge Computing

机译:S2R:移动边缘计算中基于服务交易的响应时间优化

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摘要

New caching forms coupled with Mobile Edge Computing (MEC) supports new computing architecture at the physical proximity of the end-users. One of the similar architectures is mobile cloudlet, where a smartphone offers computations to another smartphone. However, the mobile edge computing architecture still has lots of issues related to response time optimization and resource provisioning. This paper focuses on a novel auction strategy to optimize resource utilization and as a result, proposed scheme minimizes the response time. The auction scheme is developed using multiple-leader and multiplefollower Stackelberg game model, which optimizes the utility of both users and mobile edges using non-cooperative approach for users and co-operative approach for mobile edges. Finally, the proposed scheme is simulated in NS3 environment and compared with existing schemes to validate the performance of proposed scheme. We observe that with the proposed scheme, there is a steep increase in overall utility in terms of response time and resource utilization.
机译:结合了移动边缘计算(MEC)的新缓存形式在最终用户的物理距离附近支持新的计算体系结构。一种类似的架构是移动cloudlet,其中智能手机向另一智能手机提供计算。但是,移动边缘计算体系结构仍然存在许多与响应时间优化和资源供应有关的问题。本文着眼于一种新颖的拍卖策略,以优化资源利用,结果,该方案使响应时间最小化。拍卖方案是使用多领导者和多跟随者Stackelberg游戏模型开发的,该模型使用针对用户的非合作方法和针对移动边缘的合作方法来优化用户和移动边缘的效用。最后,在NS3环境下对提出的方案进行了仿真,并与现有方案进行了比较,验证了方案的性能。我们观察到,通过提出的方案,在响应时间和资源利用率方面,总体效用急剧增加。

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