首页> 外文会议>2018 IEEE Global Engineering Education Conference >Simulation games for the digital transformation of business processes: Development and application of two prototypes from the automotive and online retail sector
【24h】

Simulation games for the digital transformation of business processes: Development and application of two prototypes from the automotive and online retail sector

机译:用于业务流程数字转换的模拟游戏:汽车和在线零售领域的两个原型的开发和应用

获取原文
获取原文并翻译 | 示例

摘要

The goal of this paper is to discuss and evaluate the approach of applying simulation games as a tool for teaching and learning business processes in the context of the digital transformation. For this purpose, we defined learning objectives and based on them, developed two separate simulation games with a different scenario for the digital transformation of business processes. While one game is based on automation in the automotive sector, the other one focuses on the digital transformation in the online retail sector. Both games were applied in class and evaluated afterwards. Thereby, this paper offers concrete examples of simulation games for teaching business processes in the context of the digital transformation and discusses characteristics and scenarios that are important in this context. Furthermore, the paper serves as basis for future research in the area of simulation games and therefore provides a novel contribution to this topic of education.
机译:本文的目的是讨论和评估在数字化转型的背景下,将模拟游戏作为一种用于教学和学习业务流程的工具的方法。为此,我们定义了学习目标,并根据这些目标开发了两个单独的模拟游戏,它们具有不同的方案,用于业务流程的数字化转换。一个游戏基于汽车领域的自动化,而另一游戏则专注于在线零售领域的数字化转型。这两款游戏均在课堂上应用,然后进行评估。因此,本文提供了模拟游戏的具体示例,用于在数字转换的背景下教授业务流程,并讨论了在此背景下很重要的特征和场景。此外,本文作为模拟游戏领域未来研究的基础,因此为该教育主题提供了新颖的贡献。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号