【24h】

Exploring the Potential of the Internet of Things at a Heritage Site through Co-Design Practice

机译:通过协同设计实践探索遗产站点的物联网潜力

获取原文
获取原文并翻译 | 示例

摘要

Our multidisciplinary team faced the challenge of creating an engaging visiting experience for Chesters museum that hosts John Clayton’s collection of Roman antiquities found along Hadrian’s Wall. The museum, created in 1896, is still in its original form and has a large collection of altars and religious sculptures displayed in a continuous sequence on several rows, as was the fashion in Victorian and Edwardian times. This layout was overwhelming for most visitors who only spent very little time in the museum. In an iterative co-design process we generated multiple concepts and prototyped the most promising: the aim was to make the visitors slow down and look around in a meaningful way. We assessed three prototypes in place finding physical impediments and management issues for two. The design and implementation then focused on a single concept that explores the relationship between the Romans and their gods. The final interactive installation uses Internet of Things technology to offer a personalised experience that engages visitors at a physical level while simultaneously provoking them to explore and take action. This paper contributes to a better understanding of how design practice can create novel interactive visiting experience centered on meaning making rather than on the latest technology.
机译:我们的多学科团队面临着为切斯特斯博物馆创造引人入胜的参观体验的挑战,该博物馆拥有约翰·克莱顿在哈德良长城发现的一系列罗马古物。这座博物馆始建于1896年,至今仍保持原始形态,大量的祭坛和宗教雕塑以连续的顺序分几行陈列,就像维多利亚时代和爱德华时代的时尚一样。对于大多数在博物馆只花费很少时间的游客来说,这种布局是压倒性的。在反复的协同设计过程中,我们产生了多个概念并为最有希望的原型制作了原型:目的是使访客放慢脚步并以有意义的方式环顾四周。我们评估了三个原型,发现其中两个存在物理障碍和管理问题。然后,设计和实现侧重于一个单一概念,该概念探讨了罗马人与神灵之间的关系。最终的交互式安装使用物联网技术提供个性化的体验,在物理层面上吸引访问者,同时激发他们进行探索并采取行动。本文有助于更好地了解设计实践如何创建以意义制造而不是最新技术为中心的新颖的交互式访问体验。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号