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Sample selection of multi-trial data for data-driven haptic texture modeling

机译:用于数据驱动的触觉纹理建模的多试验数据的样本选择

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In data-driven haptic texture rendering, the rendering quality is highly dependent on the quality of the input-output model training. The data in input model should be sufficient both in terms of quantity and coverage of the input space. Furthermore, the ever increasing input dimensions, to attain more realistic rendering makes the task of model building even more difficult. In order to address these problems, this paper proposes a novel sample selection algorithm. Our algorithm provides an efficient method of combining modeling data across multiple independent trials, whereby the significant model points are selected from each independent trial while the outliers are being eliminated. This study also provides a generic haptic model which equips other haptic modeling algorithms to benefit from the sample selection algorithm. The algorithm was evaluated using two isotropic and two non isotropic haptic texture datasets. The results showed that the algorithm provides upward of a two fold compression rate for model points, while at the same time the rendering quality remains unaffected.
机译:在数据驱动的触觉纹理渲染中,渲染质量高度依赖于输入输出模型训练的质量。输入模型中的数据在数量和输入空间的覆盖范围上都应该足够。此外,为了获得更逼真的渲染效果,不断增加的输入尺寸使模型构建的任务更加困难。为了解决这些问题,本文提出了一种新颖的样本选择算法。我们的算法提供了一种有效的方法,可以将多个独立试验之间的建模数据进行组合,从而从各个独立试验中选择重要的模型点,同时消除异常值。这项研究还提供了一个通用的触觉模型,该模型装备了其他触觉建模算法,以从样本选择算法中受益。使用两个各向同性和两个非各向同性的触觉纹理数据集对算法进行了评估。结果表明,该算法为模型点提供了两倍的压缩率,而同时渲染质量保持不变。

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