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An attrition game with multiple start and destination points

机译:具有多个起点和终点的损耗游戏

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This paper deals with an attrition game on a combat network, where attackers depart from multiple start nodes heading to multiple destination nodes and defenders deploy a limited number of members on arcs to intercept the attackers. Due to conflicts between the attackers and the deployed defenders, both players incur casualties or attrition on arcs. The attackers aim to bring as many members as possible to destination nodes while the defenders desires to minimize the number of surviving attackers. For the two-person zero-sum (TPZS) attrition game, we propose linear programming formulations to derive an optimal attacker's strategy of their attack paths and an optimal defender's strategy of deployment on arcs.
机译:本文讨论了作战网络上的减员游戏,攻击者从多个起始节点出发前往多个目标节点,防御者在弧线上部署有限数量的成员以拦截攻击者。由于攻击者与部署的防御者之间的冲突,两个玩家都招致人员伤亡或弧线上的消耗。攻击者旨在将尽可能多的成员带到目标节点,而防御者则希望最大程度地减少幸存的攻击者的数量。对于两人零和(TPZS)损耗游戏,我们提出了线性规划公式,以得出其攻击路径的最佳攻击者策略和在弧线上部署的最佳防御者策略。

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