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Tree-based algorithm for design space exploration and mapping application onto heterogeneous platforms

机译:基于树的设计空间探索算法及其在异构平台上的映射

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Application task mapping onto a given heterogeneous processors has been known as one of the most significant problems in system level design of embedded systems. The huge number of mapping configurations as well as the complexity of evaluating a mapping, makes the task of finding optimal solutions a really time-consuming task. This paper proposes a novel tree-based exploration algorithm to solve the mapping problem. The algorithm prunes the design space such that it can be explored in less time while it still includes desirable points. The proposed Algorithm perform exploration in multilevel and in each level uses Genetic Algorithm for searching among mapping configuration. Simulation results reveal that multi-level explorations lead to find near-optimal mapping efficiently, with more than 91% accuracy in less time.
机译:将应用程序任务映射到给定的异构处理器上已被视为嵌入式系统的系统级设计中最重要的问题之一。大量的映射配置以及评估映射的复杂性,使得找到最佳解决方案的任务变得非常耗时。提出了一种新颖的基于树的探索算法来解决映射问题。该算法会修剪设计空间,以便可以在更短的时间内对其进行探索,同时仍然包含所需的要点。所提出的算法在多层次上进行探索,并且在每一层次上都使用遗传算法在映射配置中进行搜索。仿真结果表明,多级探索可以有效地找到接近最佳的映射,并且在更短的时间内具有91%以上的精度。

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