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首页> 外文期刊>Circuits and Systems for Video Technology, IEEE Transactions on >Methodology for Energy-Flexibility Space Exploration and Mapping of Multimedia Applications to Single-Processor Platform Styles
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Methodology for Energy-Flexibility Space Exploration and Mapping of Multimedia Applications to Single-Processor Platform Styles

机译:能源灵活性空间探索和将多媒体应用程序映射到单处理器平台样式的方法

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摘要

Embedded multimedia devices are now a common element of our environment, such as mp3 players, handheld devices, and so on. Choosing the right main processing element is a key issue for the success of these devices, and their consumption, performance, retargetability, and development time are some of the elements that need to be analyzed and well-balanced. In this paper, we map the same multimedia application (MPEG-4 main profile) into various target platforms generally used in the embedded area. The design flow of our work starts with a single MPEG-4 encoder description which is later refined and optimized to be implemented on different platforms: an embedded platform formed by a high performance digital signal processor and an embedded processor, an application specific instruction processor, a specific hardware implemented in a field-programmable gate array for accelerating the data-flow part of the system with a soft-core for the control part, and an application specific integrated circuit. The main contribution of this paper is to illustrate a methodology that can be generalized to different data dominant applications. This paper describes a new methodology to obtain near optimal implementation from concept to silicon for all platforms and it can be extended to any hybrid HW/SW multimedia platform. We evaluate the different transformations of each platform to arrive at an optimal implementation. These higher level transformations allow achieving better results than using more precise efforts in mapping the design in the physical level. This methodology can be extended to any data dominant application.
机译:嵌入式多媒体设备现在是我们环境中的常见元素,例如mp3播放器,手持设备等。选择正确的主要处理元素是这些设备成功的关键问题,它们的消耗,性能,可重新定向性和开发时间是需要分析和平衡的一些元素。在本文中,我们将相同的多媒体应用程序(MPEG-4主配置文件)映射到嵌入式区域中通常使用的各种目标平台中。我们工作的设计流程从单个MPEG-4编码器描述开始,随后对其进行优化和优化以在不同平台上实现:由高性能数字信号处理器和嵌入式处理器组成的嵌入式平台,专用指令处理器,在现场可编程门阵列中实现的专用硬件,以及用于控制部分的软核,用于加速系统的数据流部分,以及专用集成电路。本文的主要贡献是说明一种可以推广到不同数据主导应用程序的方法。本文介绍了一种新方法,可为所有平台从概念到芯片实现近乎最佳的实现,并且可扩展到任何混合硬件/软件多媒体平台。我们评估每个平台的不同转换,以实现最佳实现。与在物理级别映射设计时,使用更高级别的转换相比,这些更高级别的转换可以实现更好的结果。这种方法可以扩展到任何以数据为主的应用程序。

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