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Implementation of image processing algorithms based on GPU

机译:基于GPU的图像处理算法的实现

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摘要

The most perspective direction in the image processing became the use of graphics processing units (GPU). The main advantage of it is the exceptional dedication to work with 2d and 3d graphics, respectively processing large volumes of similar data. The consequence of this was the emergence of a single graphics card on the board of several stream processors responsible for performing the same type of command. However, a major breakthrough in the use of the GPU is the emergence of the possibility of programming the stream processors (vertex and pixel) image processing. The special feature of the group of processors are parallel processing, i.e., for a pixel processor unit is one piece or texel. For example, modern GPU carry on board more than 1,000 stream processors, each type of which can significantly improve performance by parallel use of all processors. Work related to the parallelization takes on the GPU, the engineer must identify only the basic algorithm for a single processor.
机译:图像处理中最透视的方向成为了图形处理单元(GPU)的使用。它的主要优点是特别致力于处理2d和3d图形,分别处理大量相似数据。其结果是在负责执行相同类型命令的多个流处理器的板上出现了单个图形卡。但是,使用GPU的一个重大突破是对流处理器(顶点和像素)图像处理进行编程的可能性的出现。处理器组的特殊功能是并行处理,即像素处理器单元是一件或纹理像素。例如,现代GPU搭载了1000多个流处理器,每种类型的处理器都可以通过并行使用所有处理器来显着提高性能。与并行化相关的工作需要在GPU上进行,工程师必须仅识别单个处理器的基本算法。

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