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Real-time human movement mapping to a virtual environment

机译:实时人体运动映射到虚拟环境

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The development of Virtual Reality (VR) into consumer products has given new perspectives to many areas. This paper presents a method to enhance the VR experience by mapping real time body movements of a person to a virtual world such that the user can do basic interactions (move, lift, throw) with objects found in the virtual environment. This technique combines a Kinect controlled full body avatar with Oculus Rift head-mounted-display through the Unity game engine. Despite few failures in Kinect skeletal tracker when in sideways poses, movements were mapped with zero latency allowing the user to interact in real time.
机译:虚拟现实(VR)向消费产品的发展为许多领域提供了新的视角。本文提出了一种通过将人的实时身体动作映射到虚拟世界来增强VR体验的方法,以便用户可以与在虚拟环境中找到的对象进行基本的交互(移动,抬起,抛出)。该技术通过Unity游戏引擎将Kinect控制的全身化身与Oculus Rift头戴式显示器相结合。尽管Kinect骨骼跟踪器在侧向姿势时几乎没有故障,但以零延迟对运动进行了映射,从而允许用户进行实时交互。

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