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Real-time disparity computation and 3D reprojection for hand gesture recognition

机译:用于手势识别的实时视差计算和3D重投影

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摘要

Human hand gestures as a natural way of interaction and communicating with computers is becoming an emerging and demanding field of research due to its various applications like sign language recognition, human computer interaction, gaming, virtual reality etc. Hand gesture recognition under 2D environment has some limitations as the information about the other dimension (z-axis) is missed. So, hand gesture recognition under 3D environment is becoming a growing field of research. In this paper, we have implemented the realtime disparity computation and proposed a novel technique to detect gesture of Front and Back along with forward and backward movement towards and from the camera respectively. Our technique is based on stereo-vision and we have used the disparity map-based intensity measure of segmented hand and changing of its intensity as feature to classify and recognize the gesture. Stereo calibration followed by rectification is done to get the rectified images and correspondence gives the depth map. Finally three dimensional reprojection is performed. Our technique works well for the gestures and the results are promising.
机译:由于手势的各种应用(例如手语识别,人机交互,游戏,虚拟现实等),人类手势作为与计算机进行交互和通信的自然方式正成为一个新兴且要求很高的研究领域。2D环境下的手势识别具有一些优势限制,因为缺少有关其他尺寸(z轴)的信息。因此,在3D环境下的手势识别正在成为研究的一个新兴领域。在本文中,我们实现了实时视差计算,并提出了一种新颖的技术来检测前后手势以及分别朝向和来自相机的前进和后退运动。我们的技术基于立体视觉,并且已使用基于视差图的分割手的强度测量以及其强度的变化作为特征来分类和识别手势。进行立体校准,然后进行校正,以获得校正后的图像,并给出深度图。最后进行三维重投影。我们的技术对手势效果很好,结果令人鼓舞。

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