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Modelling Composite Emotions in Affective Agents

机译:模拟情感主体中的复合情感

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摘要

It is important for artificial agents to accurately infer human emotions in order to provide believable interactions. However, there is currently a lack of empirical results supporting affective agent to propose effective computational models for this purpose through analyzing individual profile information and the interaction outcomes. In this paper, we bridge this gap with a game-based empirical study. We propose a general model for interactions between an agent and a user in competitive game settings. Based on results from over 450 players in over 2,500 game sessions, we construct a regression model using a player's education level, age, gender and the interaction outcome as explanatory factors to compute his/her composite emotions consisting of the six basic emotions.
机译:为了提供可信的交互作用,人工代理必须准确地推断出人类的情绪,这一点很重要。但是,目前缺乏支持情感主体通过分析个人档案信息和交互结果为此目的提出有效计算模型的经验结果。在本文中,我们通过基于游戏的实证研究弥合了这一差距。我们提出了一个通用模型,用于在竞争性游戏设置中代理与用户之间的交互。根据超过2500个游戏会话中450多个玩家的结果,我们使用玩家的受教育程度,年龄,性别和互动结果作为解释因素,构建回归模型,以计算由六种基本情感组成的复合情感。

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