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Visual Subliminal Cues for Spatial Augmented Reality

机译:空间增强现实的视觉潜意识线索

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摘要

Augmented reality systems commonly employ overt cueing to direct a user's attention and guide their actions. Spatial augmented reality based supraliminal annotations have been shown to improve user performance compared to LCD screens. This paper explores subliminal cues: annotations that exist below the threshold of consciousness. We investigate whether subliminal cueing is technically possible with standard data projectors, and if subliminal cues can further improve users' reaction time in procedural tasks. This paper describes a new technique for temporal subliminal cues in spatial augmented reality, and presents the results of three user studies evaluating the effectiveness of this technique in a button-pressing task. The results show that the presentation of annotations is indeed subliminal, in that the visual stimulus was not perceivable to users. We found a statistically significant improvement in task performance when using subliminal cues and supraliminal annotations, compared to supraliminal annotations alone, with mean trial times improving from 633.49ms to 604.64ms.
机译:增强现实系统通常采用公开提示来引导用户的注意力并指导他们的动作。与LCD屏幕相比,已经显示了基于空间增强现实的幕前注解来提高用户性能。本文探讨了潜意识线索:存在于意识阈值以下的注释。我们研究了标准数据投影仪在技术上是否可以进行潜意识提示,并且潜意识提示是否可以进一步改善用户在程序任务中的反应时间。本文介绍了一种在空间增强现实中针对时间下意识线索的新技术,并提出了三个用户研究的结果,这些研究评估了该技术在按按钮任务中的有效性。结果表明,注释的呈现确实是潜意识的,因为视觉刺激对用户而言是不可感知的。我们发现,与仅使用ral上提示相比,使用阈下提示和ral上注释时,任务性能有统计学上的显着改善,平均试用时间从633.49ms改善为604.64ms。

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