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Digital economies and trading in counter strike global offensive: How virtual items are valued to real world currencies in an online barter-free market

机译:数字经济和反贸易打击全球攻势:如何在在线无货易货市场中将虚拟物品估价为现实世界的货币

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In this paper, we provide a highly detailed analysis of the online marketplace for Counter Strike: Global Offensive. Looking to publicly available trade data on the Steam Community Market, we illustrate how players effectively utilize the market to earn money through Real Money Trade (RMT). Looking to the design of the game itself, we illustrate that the two most significant factors in determining the value of an item are; the supply and demand of a skin and the exterior design of a skin. Moreover, we illustrate how changes to the StatTrak property of virtual items - a recent and significant modification to the game - have a significant impact on these findings.
机译:在本文中,我们对《反恐精英:全球攻势》的在线市场进行了高度详细的分析。通过查看Steam社区市场上公开可用的交易数据,我们说明了参与者如何有效利用市场通过Real Money Trade(RMT)赚钱。从游戏本身的设计来看,我们说明了确定物品价值的两个最重要因素是:皮肤的供需和皮肤的外观设计。此外,我们说明了虚拟物品的StatTrak属性的更改(对游戏的近期重大更改)如何对这些发现产生重大影响。

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