首页> 外文会议>2015 IEEE 1st International Workshop on Virtual and Augmented Reality for Molecualr Science >From molecular dynamics in virtual reality environments to fundamental questions about human-computer interaction
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From molecular dynamics in virtual reality environments to fundamental questions about human-computer interaction

机译:从虚拟现实环境中的分子动力学到有关人机交互的基本问题

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By nature, the molecular systems that are of interest to structural biologists exhibit high spatial and temporal complexity, in part due to the sheer density of objects and their constant motion. Virtual reality is a very useful tool to manage this complexity and enable interactive simulations that would otherwise be impractical. However, current solutions provide no adequate way to select very small objects whose movements are fast and unpredictable, and theoretical tools such as Fitts' law are of no help with unpredictable motion. To guide the design of appropriate selection techniques, notably with haptic assistance, we studied how subjects performed when attempting to select such objects in a simpler, 2D environment. We propose a new theoretical framework to model selection performance as a function of the predictability of the moving targets.
机译:从本质上讲,结构生物学家感兴趣的分子系统表现出很高的空间和时间复杂性,部分原因是物体的绝对密度及其恒定运动。虚拟现实是一种非常有用的工具,可以用来管理这种复杂性并启用交互式仿真,否则这些仿真将是不切实际的。但是,当前的解决方案没有提供足够的方法来选择运动非常快速且不可预测的非常小的物体,而诸如Fitts定律之类的理论工具对不可预测的运动没有帮助。为了指导适当选择技术的设计,尤其是在触觉协助下,我们研究了在更简单的2D环境中尝试选择对象时对象的表现。我们提出了一个新的理论框架,以根据移动目标的可预测性对选择性能进行建模。

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