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Mobile Edutainment System -- National Palace Museum as an Example

机译:移动娱乐系统-以故宫博物院为例

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In order to achieve highest level of knowledge dissemination, many museums have been digitalizing their collections and disseminated them to the world through the Internet. On the other hand, cloud computing and mobile communication technologies will further enhance the penetration capability of digital information, enabling mobile users surfing the wave of information world at anytime and anywhere through mobile devices such as smart phones or tablet PC. Nevertheless, both technologies have their own limitations that may hinder their applicability to the digital museums. We use the National Palace Museum (NPM) as a reference museum for the application of cloud computing and mobile communication technologies to mobilize digital museums. A set of design guidelines specific to the NPM's services is formulated and a few edutainment systems were implemented based on these guidelines: (1) Qing Ming Painting and (2) Mao Gong Ding Inscription graphical exhibition systems. With mobilization, the NPM and other museums will be able to lift their world-class services to another level for the benefit of all.
机译:为了实现最高水平的知识传播,许多博物馆已经对其馆藏进行了数字化处理,并通过互联网将其传播给全世界。另一方面,云计算和移动通信技术将进一步增强数字信息的渗透能力,使移动用户可以通过智能手机或平板电脑等移动设备随时随地在信息世界中冲浪。但是,这两种技术都有其自身的局限性,可能会限制它们在数字博物馆中的应用。我们将故宫博物院(NPM)用作参考博物馆,以应用云计算和移动通信技术来动员数字博物馆。制定了一套针对NPM服务的设计指南,并基于这些指南实施了一些娱乐系统:(1)清明绘画和(2)毛公丁题字图形展览系统。通过动员起来,NPM和其他博物馆将能够将其世界一流的服务提升到另一个水平,以造福所有人。

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