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CNc cutting simulation based on improved voxel model and tool revolving body

机译:基于改进体素模型和刀具旋转体的数控切削仿真

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摘要

To reduce the amount of computation time between tools and blank models in five-axis CNC machining process simulation, this paper presented a new cutting algorithm using improved Voxel model and tool revolving body. This algorithm is simple and clear with reliable calculation rate. By using the improved Voxel model, this paper showed a way to solve the problems that the classic voxel model cost too much time on judging whether the cutting happens or not. The tool revolving body helps to simplify intersection calculation between tools and blank models. This algorithm has been implemented under VC6.0 and OpenGL. The practice has proved its feasibility.
机译:为了减少五轴CNC加工过程仿真中刀具与毛坯模型之间的计算时间,本文提出了一种使用改进的Voxel模型和刀具旋转体的新切削算法。该算法简单明了,计算速度可靠。通过使用改进的Voxel模型,本文展示了一种解决经典Voxel模型花费大量时间来判断是否切割的问题的方法。工具旋转体有助于简化工具和毛坯模型之间的交点计算。该算法已在VC6.0和OpenGL下实现。实践证明是可行的。

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