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TCP Hole Punching Approach to Address Devices in Mobile Networks

机译:TCP穿孔技术在移动网络中寻址设备

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The emergence of mobile terminals with enhanced features like high processing power, more memory, inbuilt sensors, low power consumption, etc. have lead to their extensive usage in different domains like mobile social networking, mobile cloud and Internet of Things (IoT). However, to successfully utilize these devices as information providing/processing entities, we need proper means of identification and addressing, so that the devices and their offered data/services are accessible also from outside the mobile network. Addressing devices in mobile networks has been studied extensively over the years and there are several solutions one can consider. However, the most popular and widely used addressing mechanism for internet, IP address, is also being extensively used in mobile data networks (3G/4G). Typically, the IP address assigned to mobile devices ends up with barriers like their temporarily availability, known only within the mobile operator's network, Network Address Translation (NAT) etc., which makes it difficult to use the addresses in IoT scenarios. To address these problems we propose to use UDP sessions with a Rendezvous server to send and receive peer information and TCP sessions established in a hole punching process over NAT, so that information can be exchanged over these devices. The approach is explained in detail along with its prototype implementation and conceptual limitations.
机译:具有增强功能(如高处理能力,更多内存,内置传感器,低功耗等)的移动终端的出现,导致其在移动社交网络,移动云和物联网(IoT)等不同领域的广泛使用。但是,为了成功地将这些设备用作信息提供/处理实体,我们需要适当的标识和寻址方式,以便也可以从移动网络外部访问设备及其提供的数据/服务。多年以来,对移动网络中的寻址设备进行了广泛的研究,可以考虑几种解决方案。但是,最流行和广泛使用的Internet寻址机制IP地址也正在移动数据网络(3G / 4G)中得到广泛使用。通常,分配给移动设备的IP地址最终会遇到障碍,例如它们的临时可用性(仅在移动运营商的网络内已知),网络地址转换(NAT)等,这使得在IoT场景中难以使用这些地址。为了解决这些问题,我们建议将UDP会话与Rendezvous服务器一起使用,以发送和接收在NAT的打孔过程中建立的对等信息和TCP会话,以便可以在这些设备上交换信息。对该方法及其原型实现和概念限制进行了详细说明。

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