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Diagetic vs. non-diagetic game displays

机译:Diegetic与非Diegetic游戏展示

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The method used to display game information, either overlay or in-game, in first-person shooters, likely has a measurable impact on player performance. Quantitative research is needed in this area, as game designers are pushing for heads-up displays to be as minimal as possible. This is especially important for the smaller screens (such as tablets and even cellular devices), which are now being targeted by this genre. Quantifying the effect of information displays across different screen sizes (small as well as traditional monitors and TVs) will allow for interfaces which improve the user's performance and gameplay experience.
机译:用于在第一人称射击游戏中显示叠加或游戏内游戏信息的方法可能会对玩家的表现产生可衡量的影响。由于游戏设计师要求将平视显示器尽量减少,因此在这一领域需要进行定量研究。这对于较小的屏幕(例如平板电脑,甚至是蜂窝设备)尤其重要,这些屏幕现在已成为该类型的目标。量化跨不同屏幕尺寸(小型以及传统的显示器和电视)的信息显示的效果,将允许使用界面来改善用户的性能和游戏体验。

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