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Suspenseful design: Engaging emotionally with complex applications through compelling narratives

机译:悬而未决的设计:通过引人入胜的叙述,在情感上参与复杂的应用程序

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摘要

Although story is a critical component of many games, stories and storytelling techniques are rarely used in other kinds of applications. In this paper, we introduce a framework for constructing suspenseful, narrative-based software applications. While many interface designs aim to reduce confusion and complexity, we introduce an alternative for inherently complex software by engaging people through narrative. We describe a framework for incorporating suspenseful elements into an interface and apply it to a proto-type of a suspenseful tutorial. We conducted a controlled experiment that compared this suspenseful tutorial to two more traditional tutorial designs. Participants who used the narrative-based tutorial reported greater feelings of hopeful suspense, which previous studies have found to be correlated with enjoyment and interest.
机译:尽管故事是许多游戏的重要组成部分,但故事和讲故事技术却很少用于其他类型的应用程序中。在本文中,我们介绍了一个用于构建基于文本的可疑软件应用程序的框架。尽管许多界面设计旨在减少混乱和复杂性,但我们通过叙述使人们参与进来,为内在复杂的软件引入了一种替代方法。我们描述了将可疑元素合并到接口中的框架,并将其应用于可疑教程的原型。我们进行了一个对照实验,将这个悬念的教程与另外两个传统的教程设计进行了比较。使用基于叙事的教程的参与者报告了更大的希望悬念感,以前的研究发现这与享受和兴趣有关。

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