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Quaternion based gesture recognition using worn inertial sensors in a motion tracking system

机译:在运动跟踪系统中使用磨损的惯性传感器进行基于四元数的手势识别

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Wearable wireless devices and ubiquitous computing are expected to grow significantly in the upcoming years. Standard inputs such as a mouse and keyboard are not well suited for these more on-the-go style systems. Gestures are seen as an effective alternative to these classical input styles. In this paper we examine two recognition gesture algorithms that use an inertial sensor worn on the forearm. The recognition algorithms use the sensor's quaternion orientation in either a Hidden Markov Model or Markov Chain based approach. A set of six gestures were selected to fit within the context of the active game. Despite the fact that the Hidden Markov Model is one of the most commonly used methods for gesture recognition, our results found that the Markov Chain algorithm outperformed the Hidden Markov Model. The Markov Chain algorithm obtained an average accuracy of 95%, while also having a faster computation time, making it better suited for real time applications.
机译:预计可穿戴无线设备和无处不在的计算将在未来几年中显着增长。诸如鼠标和键盘之类的标准输入不太适合于这些移动风格的系统。手势被视为这些经典输入样式的有效替代方法。在本文中,我们研究了两种识别手势算法,它们使用了戴在前臂上的惯性传感器。识别算法在基于隐马尔可夫模型或基于马尔可夫链的方法中使用传感器的四元数方向。选择了一组六个手势以适合当前游戏的环境。尽管事实上隐马尔可夫模型是手势识别中最常用的方法之一,但我们的结果发现,马尔可夫链算法的性能优于隐马尔可夫模型。马尔可夫链算法的平均准确度为95%,同时具有更快的计算时间,使其更适合于实时应用。

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